1/22/2024 0 Comments Unity forums raptor![]() ![]() ![]() I want to include the custom missiles and I was trying to figure out why they wouldn't track properly in TWS. That's the primary hold up right now is the missile testing. Anyway, kind of satisfying for single player at least, 100% kill. Maybe they are pitbull right after launch this way, i don't know how to test it. I am eagerly waiting for the mentioned flight model tweaks.Īs for the amraams, I've noticed that changing "go_active_by_default" to "1" in a makes them effective as they suppose to. Hi, it is one beautiful mod, I am very happy that you are improving it, Nightstorm. It does share the pylon where the smoke can be added so you obviously can't have smoke and the fuel cell at the same time. When you add the fuel cell it gives the correct amount of fuel and the correct weight with no external visible sign and no additional drag. Just the fuel page will look messed up until the external fuel is gone. You can still equip the wing tanks and get all of the fuel. And if is equipped it will act as if you have 680 gal of external fuel. ![]() The max internal is 13455 lbs and additional fuel tanks will use the fuel page correctly etc. So if its not equipped, everything behaves just as it has. It's optional as it would have to be equipped via the loadout page. So.the end result is you CAN have the correct amount of fuel in the Raptor with the same limitations I mentioned above or not. It can be fitted to pylon 6 on the Raptor which happens to have been the center fuel pylon on the Eagle. It's a 0 drag, 0 weight (except for the fuel) 680 gallon tank that doesn't have a model. It will burn it first and then start using the "normal" internal.Īnd.if you have actual external tanks fitted to the wing stations it messes up the fuel page graphic for the tanks.īased on the work I did with the CFT mod for the Viper I created a "Fuel Cell" tank for the Raptor. With lua access the amount can be changed to the correct 18100lbs / 8200kg for the extra fuel shows up as EXTERNAL not internal and it's reflected that way on the fuel page. I suspect, that's why that was the amount defined both in the old and the new versions of the mod. The maximum fuel that the F15C can hold, which the F22 is based on, is 13455lbs or 6103kg. Like I said, I didn't even know that feature was added and losing that and having to manually close the doors is a small price for the access to adjust the parameters for better accuracy in my opinion.Īnd speaking of accuracy.that brings me to another "feature" I'm playing with: The weapons bay still closes slowly as per usual on a cold start and everything works as expected. I checked the log files for any errors related to using the old version of the lua and found none. So in the version I have here, that feature is simply not present. tab in the mission editor when you're editing an F22 and if you click that tab you'll find a check box that allows you to select an option to have the weapons bay doors closed on cold start. So its not like I'm releasing anything that's sensitive or hasn't been already released.įull disclosure though There is a new added feature in the new version of the a that isn't in the old one. As I mentioned before, anyone with a little knowhow could use the F22 lua from the first release in the second exactly like this. I'll only include the modified LUA in the single player version of course. I recorded a mission last night where I had a dogfight against a MiG-21, which was totally crazy. I've been making changes to a very old F-15 campaign by feefifofum, by removing the F-15 and using the F-22.Īn Eye for an Eye v0.9- Single player/2 player for F-15C - Missions and Campaigns - ED Forums () Will you feel comfortable to share the current F22.lua as you have it now? If I didn't get the Raptor, I'd most like get the F-150 with as many 4x4 and power options on it that I could to get it as close to the Raptor as possible (even though, it could never truly compete).Appreciate your time and effort on putting together all the data. In the 4 years I've owned it, the longer bed length has come in handy a few times, but I'm not sure if it'd be a deal breaker for the Raptor without the unity advantage of the optional length extension. I have an Avalanche now with the 5.25 ft. bed, has anyone found good ways to utilize and work with a shorter bed, or is it really not that big of an issue? Seeing as the Raptor only comes with the 5.5 ft. for utility, storage, and occasionally camping. beds on other Ford trucks as its too long, but my preference is definitely the 6.5 ft. I wanted to ask about those that currently have older models, or have had them in the past, and their experience with the short bed during day to day use. I am in the market for a new truck at the end of the year and have my eyes set on the new Raptor. First time posting here, so if this is the wrong location, please forgive me.
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